Thursday, July 23, 2009
Bally Professional Arcade (1978)
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
the Bally Professional Arcade released in 1978, was a video game maker Bally's only entry into the home console market, complete with typical late 1970's woodland grain. The little console from the 70's. it enjoyed some rebirths analogous to the Fairchild VES Channel F and significant home brew/customer following.
In 1972, Bally missed an early item into video games, by telling one Mr. Nolan Bushnell they were not interested in his Pong game. With Pong early the video game arcade revolution, by 1975 Bally decided to make a video game division named Midway (termed Bally/Midway) for the intent of entering this market.
It was decided to base the new console around the Zilog Z-80 microprocessor. A processor making its way into an arcade games and becoming the choosen processor of wealth in the still developement microcomputer progress. The graphics system was to have an advanced display system that known as bit mapped graphics. In pixel on the screen mapped to a corresponding memory.
Coleco Telstar Arcade (1978)
Coleco worn a very uncommon cartridge structure: a silver traingle case which connects on the top of the console. Nothing in common with the other black cartridges with plug vertically. Coleco only released 4 cartridges. The 1st one was sold with the system and the others were sold separately for $25. Two flyers came with the system to order cartridges #2 and #3.
Coleco Telstar Colortron (1978)
The game selection is done with a push button rather than a switch (easier to use and more strong). Curiously, the Telstar Colortron requires two 9V batteries: one for the "video", and the another one for the "sound"
Magnavox Odyssey 4000 (1977)
After the Magnavox Odyssey 4000, Magnavox release a completely different system that also known as the Odyssey 2, and also known as Videopac in Europe. and was designed to compete with Atari and Colecovision cartridge video game consoles.
Magnavox Odyssey 3000 (1977)
Magnavox really lead the PONG craze with its Magnavox Odyssey line consoles. In 3 years, the Magnavox technology had changed the technology of PONG universe.
Magnavox Odyssey 2000 (1977)
In 1977, the Magnavox Odyssey line of PONG games represents the cutting edge of dedicated technology of console. The Magnavox Odyssey 2000, 3000 and 4000 were arguably the most later fanatical PONG console systems of the 1970's.
Coleco Telstar Alpha (1977)
The Telstar Alpha (sort 6030) was released in 1977. a classic video game from Coleco, and uses the AY-3-8500 game chip. The Telstar Alpha plays 4 games in 3 difficulty levels. It is the successor of the three recently models (Telstar, Telstar Classic and Telstar Ranger), and only differs by its case and fourth game (JAI-ALAI, or also known as SQUASH).
Like the 1st Telstar, this system was sold in large quantities and it was cheap. It was also released in Europe named the "Telstar Alpha Europa."
Coleco Telstar Combat (1977)
Telstar Combat was Coleco's attempts to break away from the Pong-clone video game rut. It's certainly special, there is no company manufactured a dedicatedl console with such elaborate controls. This consoles play 4 variations of a tank battle game, same to the Atari 2600 Combat match cartridge.
Atari VCS 2600 (1977)
The early price was $199 with an library of 9 titles. In a play to compete briefly with the Channel F, Atari named the order the Video Computer System (or VCS for sharp), as the Channel F was at that thing known as the VES (Video Entertainment System). When Fairchild learned how Atari's naming their product quickly changed the name of their system to become the Channel F.
Atari expanded the 2600 family with two another compatible consoles. The Atari 2700, a wireless style of the console was never released due to design flaws. The Sleek Atari 2800 released to the Japanese in 1983 suffered from competition from the newly-released Nintendo Famicom.
Wednesday, July 22, 2009
Atari Stunt Cycle (1977)
The initial coin-op had been released in 1975 to take benefit of the popular motorcycle stunt man Evil Knievel. Originally a motorcycle salesclerk who began doing stunts to draw attention to his store, by the early 70's, he was a household name. Atari's coin-op attempted to capture the feel and fun of the stunt jumping Evel Knievel was famous for, and was a success.
Stunt Cycle gave the player a 1st person felt of riding a motorcycle, even although the image on screen was not 1st person. You could leap over the cars and buses, if you played with the control just right you could flinch right off the screens, much fun!
Atari Video Pinball (1977)
Interestingly enough, Atari did be found up with an actual video Pinball coin-op, 2 years after the release of their home video game console. It was a special mixture between video game and pinball technology that still has not been duplicated to this year. While some before, and after trying using the video game as a game within the game or simple to display some unique animations (such as Baby Pacman, or the recent Star Wars pinball hologram effect model).
RCA Studio II (1976)
The console was doomed from the start. The lack of a color and command paddles made this unit old and dated. With only 8 games, the Studio II suffered the same destiny as Channel F. Overshadowing and rendered obsolete by the Atari VCS / 2600
The RCA Studio II should have been an colour console, a few games were intended for color, but the video output of the console was black & white. A Studio II clone released in the UK called The Sheen M1200 released in 1978, and produced PAL colour with RCA Studio II games and was a more success unit.
Fairchild Channel F (1976)
Fairchild released 26 different cartridges for this video game system, with up to four games being on each cartridge. The games included sports (Hockey, Tennis and Baseball, educational, such as Maths Quiz, board games, such as Checkers, and shooting games, such as Space War). The cartridges had labels that enclosed the game instructions on them and each were given a sequential number. Fairchild ongoing a trend in tiresome to boost game sales by numbering them and so appealing to consumers who wanted to collect their collection.
The Channel F console's famous lowered when the Atari released their VCS in 1977 because the VCS had much better games, graphics and sound.
Magnavox Odyssey 500 (1976)
Magnavox released Magnavox Odyssey 2000, 3000 and 4000 in 1977. Magnavox Odyssey 5000 was intended but never released. It was intended to have 24 games (7 different types) for two or four players. The Odyssey 4000 was the last PONG video game system released by Magnavox.
Magnavox Odyssey 400 (1976)
Like the Magnavox Odyssey 100 and 200, the Magnavox Odyssey 400 worn the same three knobs to move the bats and control the "English" effect on the ball.
Magnavox Odyssey 300 (1976)
Magnavox continued with the Odyssey 300 in 1976, which was one of the first video game system to use a single game chip containing the major circuit of a PONG (after the 1975 Atari PONG video game system).
Coleco Telstar Classic (1976)
Releasing the same year as the previous Telstar, the Telstar Classic section was essentially the same as the Telstar. It purely added a classic 1970's lumber grain container to it. This unit have 3 games (Tennis, Hockey, Handball) and 3 different difficulty levels.
In the Christmas term of 1977, nine new designs of the Telstar were released, each of the liability virtually the same thing. It was labeled "Video Sports" with four different games, all of them PONG clones. During it's life span, Coleco had produced about nine different variations of their engine and tossed about one million 'obsolete' machine.
Coleco Telstar (1976)
The AY-3-8500 chip played six games with more addition difficulty levels, and the games would also be played in colour. It was obvious that Coleco would release more systems. At least 15 different games were released in two years with the only differences between the "pong" systems being the number of games, the way the difficulty levels were worn, and the kind of pictured.
An amazing design is the way Coleco packed their video game systems, they were sold somewhat assembled. The systems were electronically immediate to play, but the users had to put on the knobs and stick the decorative stickers on the plastic case. only Coleco is known to have released their systems this way. They thought that this was done to save the assembling costs budget.
Wonder Wizard 7702 (1976)
Like Odyssey 300, this video game system used a 3-posture switch to show one of three predefined combinations of difficulties, avoiding the change of the ball speed, ball angle and bat size. Few systems used this devise.
Atari Super PONG (1976)
Atari's sales of the Home PONG console were phenomenal. Atari would persist to cash in of the PONG franchise by releasing yet another home side of one of its arcade game assets. This timed it would be Atari Super PONG. Now home players could decide for 4 different selections of PONG games to entertain them for hours.
Meanwhile abundant hammer-off PONG-type consoles were hitting the market. However, because of Atari's now well known presence in the coin-op marketing, its name recognition helped it to stand. Also Atari's unique Pedestal design helped Atari stand out in the Sears Retail Stores as well as other stores who were now shipping Atari goods.
When compared to the excess of ordinary and boxy "Me-Too" consoles by so many other companies, the Atari PONG line of consoles minimally stood out. Atari's consoles had eye catching rainbow colours and a sonorous and ear catching PONG sound from their built in speaker. Most other consoles were still far behind playing grab up with B&W displays, awkward controllers and some even without speakers.
Magnavox Odyssey 200
Still in 1975, Magnavox appear with bigger improved version of the Magnavox Odyssey 100: the Magnavox Odyssey 200. It was same as the Magnavox Odyssey 100 but with two added chips from Texas Instruments, with addition of a third game: SMASH and some on-screen scoring. The Magnavox Odyssey 200 could be played by 2 or 4 players (first video game system to offer this), and displayed actual basic on-screen scoring using tiny rectangles (it still had the two artificial cursors to store the scores). Each time a player marked a point, his white rectangle would about-face on the right. The champ was obiviously the first whose rectangle would reach the rightmost position on the screen. Although the scores were not yet digital, the Magnavox Odyssey 200 remained added advanced than the last home version of Atari PONG because it played three alternate games for two or four players.
1975 marked as a starting of a continued history. Both Atari and Magnavox release their video games systems,
Magnavox Odyssey 100 (1975)
The Odyssey 100 is a very basic system and don't have the features of the million-sellerPONG systems of the next years. The knobs were fixed: there were no detached controllersyet. There was no digital scoring: the players mark their scores via two little plastic cursors on the system. The serve couldn't be changed: it is automatic. This could looks strange compared to the last Atari PONG systems which already had digital on-screen scoring. In fact, this was aloof a question of technology. On-screen scoring would require appropriate added components, which would require addition of the cost of the system. Nevertheless, on-screen scoring was added in latest systems although the last attempts to use ancient graphics. The last Magnavox video game system to offer digital on-screen was the Odyssey 300 in 1976.
Atari Pong (1975)
In 1975 it is decided Sears would sell PONG beneath it's own specially created Tele-Games label, and productionj was initially projected at 50,000 units. This was soon aloft to 150,000 for the 1975 Christmas season. Atari agreed to give Sears absolute rights for the afterward year, and would continue to accomplish custom Tele-Games versions for any future new consoles. This was the starting of a long relation amid Atari and Sears, which would continue even afterwards Nolan Bushnellsold Atari to Warner.
Magnavox Odyssey (1972)
The Odyssey was appear in May 1972. While it did not accomplish badly, it did not booty continued afore it succumbed to poor business by Magnavox retail chains. One of their blunders was misleading consumers into believing that the Odyssey would work alone on Magnavox televisions.